_GLSL_Shader Struct Reference

This represents one shader object. Each shader object is either fragment or vertex program. More...

#include <glslTypes.h>


Data Fields

GLhandleARB program
 OpenGL's program handler.
GLSL_Paramparams
 Here we store parameters for the program.
int param_count
 Number of parameters in use.
GLSL_Attrattrs
 Here we store attributes used in the program.
int attr_count
 Number of vertex attributes in use.
GLSLbool is_valid
 Is program linked or not.


Detailed Description

This represents one shader object. Each shader object is either fragment or vertex program.

Definition at line 128 of file glslTypes.h.


The documentation for this struct was generated from the following file:
Generated on Sat Apr 7 18:49:42 2007 for glslShader by  doxygen 1.5.1