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_GLSL_Attr Struct Reference
Here we store information about attributes used in programs.
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#include <
glslTypes.h
>
Data Fields
int
index
Index used to access to the vertex attribute.
char
name
[GLSL_LONGEST_NAME]
Variable name of this attribute used in the program.
Detailed Description
Here we store information about attributes used in programs.
Definition at line
102
of file
glslTypes.h
.
The documentation for this struct was generated from the following file:
/diverses/stuff/work/glslShader-0.0.1/
glslTypes.h
Generated on Sat Apr 7 18:49:42 2007 for glslShader by
1.5.1