_GLSL_Attr Struct Reference

Here we store information about attributes used in programs. More...

#include <glslTypes.h>


Data Fields

int index
 Index used to access to the vertex attribute.
char name [GLSL_LONGEST_NAME]
 Variable name of this attribute used in the program.


Detailed Description

Here we store information about attributes used in programs.

Definition at line 102 of file glslTypes.h.


The documentation for this struct was generated from the following file:
Generated on Sat Apr 7 18:49:42 2007 for glslShader by  doxygen 1.5.1